The Myriad of Solid Edge File Properties APIs

Accessing Solid Edge document properties to either read or modify is the most common activity performed on Solid Edge documents apart from when manipulating the content of the document itself.
&n…

How to Use the SEDraftX Control in a WPF Application

Prolog
 
Designers who use custom programs for automating their routine design tasks that also need to interact with Solid Edge are constantly exploring newer platforms like the .Net b…

MBD Tools in Solid Edge

Are you part of an organization which does not believe in saving time, money and energy in particular or resources in general? sounds freakish, right? You can easily tell if this is happening around …

3D Rendering Tutorial: How to Create Internal Lighting (Solid Edge and KeyShot)

When creating a 3D rendering in Solid Edge, how do you create internal lighting? I was recently asked by a colleague how to go about adding an interior emitting light INSIDE of a model in KeySh…

Strike it Rich with the PathFinder

Everyone wants to find a hidden treasure. Just imagine walking around in the woods and stumbling across a treasure chest of pure gold guinea coins. Pirates hid them all the time, sunken ships hold en…

UI Grudges Put to Rest – The Radial Menu

Change is inevitable but growth is optional. Sometimes change comes hurling at us, completely unexpectedly. I don’t want to open old wounds but Edgers from all walks of design were caustic when Solid…

Editing Directly is not Direct Editing

 
In a world abound with counterfeits, it is often difficult to separate the wheat from the chaff. Not with direct edits though. CAD programs desperate to enter the exclusive Direct Editi…

The A in CAD has got a Whole New Meaning

  Unless you have been vacationing on Mars or hiding under a rock, that Synchronous Technology is 10 years old now and has matured and improved by leaps-and-bounds should not come as a surprise…

Fallouts of Sketch Based Features

When using the ordered method or synchronous, base features are generally sketch-based. This is especially true for prismatic parts. But the similarity largely ends there. Whereas ordered sketch…